![]() Alternatively, jump from the same location. With the Flying Squirrel Suit, glide over to the Star Coin on your right. Star Coin 1 – Hop onto the area where the second Flying Squirrel flies from. Use the links below to jump to specific level: That's especially true in the first room, where you can see all three from the pause block.Acorn Plains is the first world in the game so it’s unlocked right from the start. However, you can tell which doors are fake by the way they shake periodically, so it's worth standing on the pause block to observe which door doesn't shake. The correct door changes each time you play, so there's no way to memorize the correct route. This level consists of three parts, each with three doors in them, but only one leads to progress, while the other two send you back to the red door at the beginning. The object of this level is simple: Find the door that leads to the next area, avoid the Boos that float around (and often stand directly in front of the doors you need to get through) and get out of this spooky mansion alive. Halloween might have ended two months ago, but the first level of World 2 drops Mario into a haunted mansion with deceitful doors at every turn. Read more: Super Mario Run 2-1 walkthrough: "Ghost-Door Deception" World 2 ups the ante by forcing you to learn new techniques and finding creative uses for old ones in order to combat its traps and puzzles. In our last walkthrough for Super Mario Run, we showed you how to get through the World 1 and thwarted an imposter Bowser's attempts to impede our progress at rescuing Princess Peach.
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